8086 assembler tutorial for beginners (part 2)

Memory Access

to access memory we can use these four registers: BX, SI, DI, BP.
combining these registers inside [ ] symbols, we can get different memory locations. these combinations are supported (addressing modes):

[BX + SI]
[BX + DI]
[BP + SI]
[BP + DI]
[SI]
[DI]
d16 (variable offset only)
[BX]
[BX + SI + d8]
[BX + DI + d8]
[BP + SI + d8]
[BP + DI + d8]
[SI + d8]
[DI + d8]
[BP + d8]
[BX + d8]
[BX + SI + d16]
[BX + DI + d16]
[BP + SI + d16]
[BP + DI + d16]
[SI + d16]
[DI + d16]
[BP + d16]
[BX + d16]

d8 - stays for 8 bit signed immediate displacement (for example: 22, 55h, -1, etc...)

d16 - stays for 16 bit signed immediate displacement (for example: 300, 5517h, -259, etc...).

displacement can be a immediate value or offset of a variable, or even both. if there are several values, assembler evaluates all values and calculates a single immediate value..

displacement can be inside or outside of the [ ] symbols, assembler generates the same machine code for both ways.

displacement is a signed value, so it can be both positive or negative.

generally the compiler takes care about difference between d8 and d16, and generates the required machine code.


for example, let's assume that DS = 100, BX = 30, SI = 70.
The following addressing mode: [BX + SI] + 25
is calculated by processor to this physical address: 100 * 16 + 30 + 70 + 25 = 1725.

by default DS segment register is used for all modes except those with BP register, for these SS segment register is used.

there is an easy way to remember all those possible combinations using this chart:


you can form all valid combinations by taking only one item from each column or skipping the column by not taking anything from it. as you see BX and BP never go together. SI and DI also don't go together. here are an examples of a valid addressing modes:     [BX+5]     ,     [BX+SI]     ,     [DI+BX-4]





the value in segment register (CS, DS, SS, ES) is called a segment,
and the value in purpose register (BX, SI, DI, BP) is called an offset.
When DS contains value 1234h and SI contains the value 7890h it can be also recorded as 1234:7890. The physical address will be 1234h * 10h + 7890h = 19BD0h.

if zero is added to a decimal number it is multiplied by 10, however 10h = 16, so if zero is added to a hexadecimal value, it is multiplied by 16, for example:

7h = 7
70h = 112





in order to say the compiler about data type,
these prefixes should be used:

byte ptr - for byte.
word ptr - for word (two bytes).

for example:
byte ptr [BX]     ; byte access.
    or
word ptr [BX]     ; word access.
assembler supports shorter prefixes as well:

b. - for byte ptr
w. - for word ptr

in certain cases the assembler can calculate the data type automatically.




MOV instruction

these types of operands are supported:

MOV REG, memory
MOV memory, REG
MOV REG, REG
MOV memory, immediate
MOV REG, immediate
REG: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.

memory: [BX], [BX+SI+7], variable, etc...

immediate: 5, -24, 3Fh, 10001101b, etc...


for segment registers only these types of MOV are supported:

MOV SREG, memory
MOV memory, SREG
MOV REG, SREG
MOV SREG, REG
SREG: DS, ES, SS, and only as second operand: CS.

REG: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.

memory: [BX], [BX+SI+7], variable, etc...


the MOV instruction cannot be used to set the value of the CS and IP registers.

here is a short program that demonstrates the use of MOV instruction:

ORG 100h           ; this directive required for a simple 1 segment .com program. 
MOV AX, 0B800h     ; set AX to hexadecimal value of B800h. 
MOV DS, AX         ; copy value of AX to DS. 
MOV CL, 'A'        ; set CL to ASCII code of 'A', it is 41h. 
MOV CH, 1101_1111b ; set CH to binary value. 
MOV BX, 15Eh       ; set BX to 15Eh. 
MOV [BX], CX       ; copy contents of CX to memory at B800:015E 
RET                ; returns to operating system. 



you can copy & paste the above program to the code editor, and press [Compile and Emulate] button (or press F5 key on your keyboard).

the emulator window should open with this program loaded, click [Single Step] button and watch the register values.


how to do copy & paste:
  1. select the above text using mouse, click before the text and drag it down until everything is selected.

  2. press Ctrl + C combination to copy.

  3. go to the source editor and press Ctrl + V combination to paste.


as you may guess, ";" is used for comments, anything after ";" symbol is ignored by compiler.


you should see something like that when program finishes:



actually the above program writes directly to video memory, so you may see that MOV is a very powerful instruction.



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