Global Memory Table


8086 CPU can access up to 1 MB of random access memory (RAM).
This is more than enough for any kind of computations (if used wisely).



memory table of the emulator (and typical ibm pc memory table):

physical address of memory area in HEX short description
00000 - 00400 Interrupt vectors. The emulator loads this file: c:\emu8086\INT_VECT at the physical address 000000.
00400 - 00500 System information area. We use a trick to set some parameters by loading a tiny last part (21 bytes) of INT_VECT in that area (the size of that file is 1,045 or 415h bytes, so when loaded it takes memory from 00000 to 00415h).
this memory block is updated by the emulator when configuration changes, see system information area table.
00500 - A0000 A free memory area. A block of 654,080 bytes. Here you can load your programs.
A0000 - B1000 Video memory for vga, monochrome, and other adapters.
It is used by video mode 13h of INT 10h.
B1000 - B8000 Reserved.
Not used by the emulator.
B8000 - C0000 32 kb video memory for color graphics adapter (cga). The emulator uses this memory area to keep 8 pages of video memory. The emulator screen can be resized, so less memory is required for each page, although the emulator always uses 1000h (4096 bytes) for each page (see INT 10h / AH=05h in the list of supported interrupts).
C0000 - F4000 Reserved.
F4000 - 10FFEF ROM BIOS and extensions. the emulator loads BIOS_ROM file at the physical address 0F4000h. addresses of interrupt table points to this memory area to make emulation of the interrupt functions.


interrupt vector table (memory from 00000h to 00400h)

INT number       address in              address of
in hex           interrupt vector        BIOS sub-program

00               00x4 = 00               F400:0170 - CPU-generated,
                                                     divide error.

04               04x4 = 10               F400:0180 - CPU-generated,
                                                     INTO detected
                                                     overflow.

10               10x4 = 40               F400:0190 - video functions.

11               11x4 = 44               F400:01D0 - get BIOS
                                                     equipment list.

12               12x4 = 48               F400:01A0 - get memory size.

13               13x4 = 4C               F400:01B0 - disk functions.

15               15x4 = 54               F400:01E0 - BIOS functions.

16               16x4 = 58               F400:01C0 - keyboard functions.

17               17x4 = 5C               F400:0400 - printer.

19               19x4 = 64               FFFF:0000 - reboot.

1A               1Ax4 = 68               F400:0160 - time functions.

1E               1Ex4 = 78               F400:AFC7 - vector of diskette
                                                     controller parameters.

20               20x4 = 80               F400:0150 - DOS function:
                                                     terminate program.

21               21x4 = 84               F400:0200 - DOS functions.

33               33x4 = CC               F400:0300 - mouse functions.

all the others   ??x4 = ??               F400:0100 - default interrupt stub.

A call to BIOS sub-system is disassembled as BIOS DI (Basic Input/Output System - Do Interrupt). To encode this 4 byte instruction, FFFF opcode prefix is used. for example: FFFFCD10 is used to make the emulator to execute interrupt number 10h.

At address F400:0100 there is this machine code FFFFCDFF (it is decoded as INT 0FFh, it is used to generate a default error message, unless you make your own interrupt replacement for missing functions).



 
System information area (memory from 00400h to 00500h)

address (hex) size description
0040h:0010 WORD BIOS equipment list.

bit fields for BIOS-detected installed hardware:
bit(s)	Description
 15-14  number of parallel devices.
 13     reserved.
 12     game port installed.
 11-9   number of serial devices.
 8      reserved.
 7-6    number of floppy disk drives (minus 1):
          00 single floppy disk;
          01 two floppy disks;
          10 three floppy disks;
          11 four floppy disks.
 5-4    initial video mode:
          00 EGA,VGA,PGA, or other with on-board video BIOS;
          01 40x25 CGA color.
          10 80x25 CGA color (emulator default).
          11 80x25 mono text.
 3      reserved.
 2      PS/2 mouse is installed.
 1      math coprocessor installed.
 0      set when booted from floppy.
0040h:0013 WORD kilobytes of contiguous memory starting at absolute address 00000h.
this word is also returned in AX by INT 12h.
this value is set to: 0280h (640KB).
0040h:004A WORD number of columns on screen.
default value: 0032h (50 columns).
0040h:004E WORD current video page start address in video memory (after 0B800:0000).
default value: 0000h.
0040h:0050 8 WORDs contains row and column position for the cursors on each of eight video pages.
default value: 0000h (for all 8 WORDs).
0040h:0062 BYTE current video page number.
default value: 00h (first page).
0040h:0084 BYTE rows on screen minus one.
default value: 13h (19+1=20 columns).



see also: custom memory map